United Front Games brought in UFC former champion Georges St. In fact I enjoy the fighting in Sleeping Dogs that much I keep finding myself going to the various fighting clubs around Hong Kong just to have a scrap. It’s surprising you don’t get bored and fed up every time a mission makes you fight. Where the fighting is simple like this it takes you away from concentrating on which buttons you need to press and enjoying how good it looks. Sleeping Dogs however takes the style being used in some of the biggest sandbox action games like Batman: Arkham City and Assassins Creed where striking, countering, and grappling are all assigned to individual buttons and then its down to your timing to how you survive against multiple foes. Again like the free running its simple and easy to grasp but with fighting in games, a bit of complexity normally makes it more enjoyable. The most enjoyable part of this game is by far the fighting. Its nothing big but its just a little bit that bugged me. The one thing I found slightly annoying with this was that the prompts that pop up to tell you when to hit A don’t go away at all so even after a few hours of play it still tells you like you haven’t been listening all this time. There is no need for the free running to be complicated on this when the Assassins Creed series use it as a main aspect and all you have to do is hold a button down for it to work. You can’t really get this wrong even if you hit A too late or too soon that will only cause Wei Shen to not clear the obstacle as smoothly and therefore slowing you down so you may lose your target if you get it wrong too many times in a chase. It’s extremely straightforward, to sprint the direction you’re running hold A then when you come up to an obstacle hit A again when prompted to clear it. Right from that opening drugs bust, Sleeping Dogs tutorials kick in starting off with the free running aspect. The information it gives you is enough to make you understand why these characters are like they are and leaves you expecting to find out more later. I’m glad this doesn’t happen with Sleeping Dogs. It is far too easy for a new game to confuse you with all the new places, people, their backgrounds and relationships that these people have with each other. When starting a storyline quickly like Sleeping Dogs does, it is crucial that it is explained well but also that its not giving you an overwhelming amount of information to process. It then shows another cut scene that starts to show you where the main story is going to take you. While you’re left wondering what happened, you can’t stop because you’re too busy trying to save yourself from being arrested, sadly with no joy. With little cut scene you see a drug deal that has gone bad. You play a detective named Wei Shen, who has just returned from the USA and quickly being put undercover in a small Triad gang, whose problems seem to become yours pretty quickly. Right from the off Sleeping Dogs puts you straight into the Hong Kong gang scene. So has Square Enix done the right thing? Or should it of been left to rest? I’m going to run through some of the pros and cons that have stuck out to me while playing through Sleeping Dogs. After waiting all that time and being dropped by Activision, Square Enix brings Sleeping Dogs to us at last. Seven years after True Crime: New York City, Sleeping Dogs or True Crime: Hong Kong as its original IP was called, has finally come out to our consoles and PCs.
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